
Click "File", "Export", "MikuMikuDance model (.pmx)" to export the model from Blender.In the "Create Display Panel Groups and Add Items" panel of the mmd_tools_helper panel, select "Add Display Panel Groups", then click the "Add Display Panel items" button. pmx file, the next step is to add display panel groups to it. If you want to export this model to a.If you want to pose and animate your model,with vpd or vmd files, you can do that now, (but posing and animation of MMD "lower body" bone will be absent from your model).In the mmd_tools_helper panel, click "Add leg and foot IK to MMD model".

You should also be able to see visually the bones-combining in Blender.

To remedy this, select each pair of bones, one at a time, and then run the "Combine 2 bones" operator on it (located in the Miscellaneous Tools Panel.) To make this model compatible with VMD animations or VPD poses, MMD leg and foot IK must be added to it, but the legs of this model have 4 pairs of double leg bones, which are not compatible with MMD leg-foot IK.Now, in the mmd_tools_helper panel, do a mass renaming of bones from MMD English to MMD Japanese.Take a look in the Blender System console to see a message which lists the changes which were just made to your model.

Please note that this operator will only run on an mmd_english armature, which is why we previously renamed the bones to MMD English. In the Miscellaneous Tools Panel of mmd_tools_helper, select "Correct MMD Root and Center bones", then click on the "Execute Function" button.The root and lower body bones are missing, because the Makehuman MHX armature does not have any bones which are equivalent to those 2 MMD armature bones.(To open or close the Blender System Console, click Window, Toggle System Console.) Take a look in the Blender System Console to see if there are any bone names missing from the renamed bones of the armature.In the mmd_tools_helper panel, do a mass renaming of bones from "Makehuman MHX bone names" to "MMD English bone names".In the mmd_tools panel, click on the "Convert Model" button.

